
See a juicy supply crate in a locked sauna? Buddy, you can smash that sauna door. There are different ways to get in and out of these homes, and sometimes you backtrack and find yourself exploring them at different times of day.

They're not all completely bespoke - I noticed a reused layout at least once - but it's obvious someone went: okay, who does this house belong to and what terrible stuff would they buy? One of the first you go in to obviously belongs to an asshole who thinks of himself as cultured, so it makes sense that, among his antiques in glass cases he would have a sword, for chopping up zombies. I really enjoyed the design of the Hollywood McMansions in Dead Island 2. Notable among things I couldn't find when I went looking for them: the bastard keys.

In the course of this, you find yourself merrily looting your way through the homes of the rich and famous, stuffing as many screws and bits of scrap metal into your pants as the elastic can handle (I assume none of the player character options has a backpack). Your job is to smash a lot of them to pieces with a hammer, like so many sausages and balloons full of blood held together by sellotape.

Dead Island 2 is set in LA, known as HellA as a little play on words, because it's full of zombies now. I was going to do this as a sidebar in my larger article previewing Dead Island 2, but then I realised it would be a sidebar of about 800 words, which is not a sidebar Alice, for God's sake, pull yourself together.
